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The first three books can be read in any order, but the last in the sequence, Crown of Dalemark, has to be read last. You won't get a proper understanding of who the characters are and why they do what they do unless you've already read at the very least Cart and Cwidder and Drowned Ammet, but preferably all three.
Tanaqui and her family have always known they were somehow different from the other villagers. But when the great floods come and they are driven out by the village, they begin to see the part they must play in the destiny of the land.
As Tanaqui weaves the story of their
frightening journey to the sea,and the terrifying, powerful evil of
the mage Kankredin, she realises the desperate need to understand the
meaning of it all. Can she fit the pieces of the puzzle together
in time to halt Kankredin's destruction?
Cart and Cwidder
"An exhilarating surface, and clear all the way down to equally exhilarating depths. The cart of the title belongs to a family of wandering singers, who travel through a kingdom divided into free North and oppressed South. Very swiftly we are introduced to the members of the troupe - the cheerful father, who turns out to be more than he seems; his cool reluctant wife; the elder son, with a gift for song but none for showmanship; the impulsive daughter and the younger son, who is either prodigiously talented or has no skill at all. Threading and thrumming their way through southern dangers, they pick up a mysterious young stranger bound for the North. Father is strangely slain. All sorts of relationships emerge that carry the political conflict deep into the developing characters of the children themselves. The geography is beautifully real. Terror accumulates... What different uses, one thinks, can be made of magic."
Description from book
This story, like Cart and Cwidder, is
laid in the country of Dalemark, rancorously divided between the
united North and the quarrelling earldoms of the South - where, just
occasionally, unexpected and mysterious forces of an earlier age moved
to slacken the hold of tyranny.
Pix of Ammet's horses.
The Crown of Dalemark
Since his arrival in the North of Dalemark, Mitt has become disillusioned. The North seems no more free than the Holand he fled from, a fugitive accused of attempted murder. And now he is trapped by the order to kill someone he doesn't know or else risk the lives of his friends.
Forced once more to flee, Mitt is joined by Moril, the quietly powerful musician, and Maewen - out of her time, but mysteriously fated to play a part in their quest. For the evil powers of the mage Krankredin are re-assembling, and only the Adon's gifts - the ring, sword and crown - can once more unite Dalemark.
Fanzine article on The Green Roads.